The realities of offering an “online provision” alongside face to face learning, focusing on Peer-Assisted Learning (PAL) sessions and computer practical sessions in the first year Probability and Statistics module in the Department

This session took place as part of the Reflections on Learning and Teaching in the Autumn term 2021. The presenters were Jessica Hargreaves and Molly Barker. Abstract: First, we heard from Jessica Hargreaves (Staff) and Molly Barker (Student) about the realities of offering an “online provision” alongside face to face learning, focusing on Peer-Assisted Learning … Continue reading The realities of offering an “online provision” alongside face to face learning, focusing on Peer-Assisted Learning (PAL) sessions and computer practical sessions in the first year Probability and Statistics module in the Department

Technology as a chance, not a hinderance in language teaching. Reflections on a collaborative story writing project with German learners in York’s “Languages for All” programmes before, during and after the pandemic

This session took place as part of the Reflections on Learning and Teaching in the Autumn term 2021. The presenters were Geraldine Bengsch. Abstract: You can access the recording of this session at this link here: Technology as a chance, not a hinderance in language teaching. Reflections on a collaborative story writing project with German … Continue reading Technology as a chance, not a hinderance in language teaching. Reflections on a collaborative story writing project with German learners in York’s “Languages for All” programmes before, during and after the pandemic

Technology in the Classroom: Game Based Learning Platforms and Student Engagement

This session took place as part of the 2020 Conference. The presenters were Ellen Spender, Lesley Davies. Abstract: In 30 years, technology has advanced at an exponential rate, from a time when students and lecturers were mainly reliant on text books and passive attendance at lectures to gain knowledge. Today, can we view passive attendance … Continue reading Technology in the Classroom: Game Based Learning Platforms and Student Engagement

From pre-assessment consumption to ongoing active engagement: Student-created content and peer review using the Panopto recorder

This session took place as part of the 2020 Conference. The presenters were Angela O’Flaherty and Rob Shaw. Abstract: As part of an increased focus on active learning and student engagement, interest has grown in student-generated content and peer review processes in HE (Sánchez et al., 2019). Research has indicated that there are potential benefits … Continue reading From pre-assessment consumption to ongoing active engagement: Student-created content and peer review using the Panopto recorder

Teaching and Collaborating in WebBased Virtual Reality

This session took place as part of the Learning and teaching @York in the Coronavirus Pandemic: Continuing the conversation (Spring term 2021). The presenters were Mary Stewart-David. Abstract: Mary provided a summary of her experiences with WebVR and pointed to some of the advantages over web conferencing for synchronous learning and teaching activities. She noted … Continue reading Teaching and Collaborating in WebBased Virtual Reality

Using Online Game-based Business Simulation to teach Entrepreneurship effectively to Engineering students – A Case Study

This session took place as part of the 2021 Conference. The presenters were Bidyut Baruah. Abstract: The landscape of engineering is constantly evolving and today, engineers are expected to have an understanding of not only science and technology but also certain aspects of business acumen such as the ability to understand market trends and customers’ … Continue reading Using Online Game-based Business Simulation to teach Entrepreneurship effectively to Engineering students – A Case Study